

Tbh of you are asking then start in blender. My advice is to narrow down what you want to do as a career, then chose the tool you need Also the workflow for a lot of things is different, that might be an issue (or not, it depends) if you are looking for work somewhere else where they use different tools.Įach software is extremely complicated, and a reddit post is not enough to explain and compare all the differences between one or the other. Also it's been in every major studio pipeline for the past 20ish years, so a lot of companies have tools and whole departments built around it.īlender is free, has a few nice tools here and there, but it's really not used on a "professional" level in big studios and such. Maya is the pretty much the most used software in vfx and animation pipelines, it's not the best, but it does a few things very well.

Foundry - Learn (Tutorials for Foundry products (Nuke, Mari, Katana.)Ĭinema4D is a great software, mostly known to be used in the motion graphics industry, good with modeling (not much sculpting), great tools for motion graphics, ok (ish) with everything else.CGSociety (8 week courses focussing on key areas of VFX and digital art).Plural Sight(Formally 'Digital Tutors').FXPHD (Higher end VFX training with full access to software via VPN).(Training for all software! Free with most (all?) North American library cards).Some other VFX related subreddits you may enjoy.

